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Skills4Careers Untitled Document
Digital Design and AnimationEmail

 

Adobe Maya 5.0




Duration: 3 Days (10 am to 5 pm with one hour lunch break)

Cost: $ 1899 + HST

Course Overview

Art, Model, and Character animators work in 3D, 2D, as well as other media, using
their imagination to create characters with realistic motion of everyday life. This creativity is "where the rubber meets the road." The animation process is an artful vision blended with the right technology.

With this workshop, you can begin your career in the 3D Gaming Profession fully equipped with a solid foundation in art and animation using Maya 5.0. You will also learn skills in computer graphics, animation, and audio/video techniques. The goal of this workshop is for the student to have a digital portfolio that showcases your imagination, your creativity, and your skills that make it all come to life.

In the second part of theworkshop, you will learn how to model, texture, animate, and render an environment using Maya 5.0.

Course Objectives

  • To facilitate your professional growth into the world of video game development as an animator.
  • To equip the student with the technical knowledge and skills vital for success in vocational endeavors.

Course Prerequisites

Software & application knowledge: Windows, FTP, Files & folders, Email, Chat, Windows media, PowerPoint Skill-sets: Students should have basic PC skills, knowledge of computers, and a better than average understanding of the Internet.

 

Course Outline
  1. Maya 5.0 Fundamentals
    1. Finding Your Way Around
    2. Points, Polygons, Primitives, and Splines
    3. Tour of the Interface
    4. Introduction to the Main Screen
    5. Working with Viewports
    6. Creating and Using Promitives
    7. Creating and Extruding Text
    8. 2D Modeling and Spline Editing
    9. The Boolean Function
    10. Using Channels
    11. Transforming Objects
    12. Setting Up UV
    13. Working with Splines as the Basis for Modeling Geometry
    14. Using the Grid to Position Objects Accurately
    15. Modifying 2D Geometry into 3D Geometry
    16. Painted v. Procedural Maps
    17. Lighting Types
    18. Ambient, Direct, and Indirect Lighting
    19. Shadows
    20. Rendering
  1. Character Animation
    1. Introduction to Game Development
    2. Maya Review
    3. Project Overview and Studio Production Process
    4. Maya Interface and Navigation
    5. MEL
    6. Modeling Formats
    7. Modeling Methods
    8. Modeling Sets, Props, and Characters
    9. Layout
    10. Node Based Architecture
    11. Particles and Dymanics
    12. Character Animation
    13. Rigging Characters
    14. Shading
    15. Lighting
    16. Rendering

 


For more information, please call us at 647-430-7478 or email us at:support@skills4careers.com


Skills4Careers Untitled Document